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Moira Morrigan's avatar

I think some of these are ok for kids but be aware that many are using the data to refine LLMs and use human intelligence to refine larger models used for image recognition and text based descriptions that will feed into commercial models. The issue with this is that it's skewed to the populations who use it, making the way images are described and generated by AI skewed to particular brackets where kids have access to what's needed to get to and use these tools.

I have a favorite addition that's not AI based - Pixicade, which lets you draw or design all kinds of games that come alive in an app. It's been expanded since the edition I found on clearance at Walmart and had so much depth. It's a really fun way for kids who draw levels for games to make them come alive. It can require adjustment, experimentation, and trying different things to see what works best.

I also really like the KiwiCo STEM crates which teach electronics, circuits, etc. Lego robot kits have come a long way and I like combining these tools with basic logic and pre-coding activities that teach logic and loops through play.

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Rudy Fischmann's avatar

Thanks! That is very helpful.

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